Slowing down, preparing carefully.

 

As stated in the first status report, I’m moving in a foreign country very soon. Obviously, being the only developer and contributor to the project so far is making my preparations for this relocation slow down this project development, at least on the concrete coding side.

Still, I’ve managed to prepare future works a bit and ease potential collaborations. Also some people are starting to speak about the project.

Now tasks that were in my todo-list have been moved in our issues-tracking system, to give some guidance and goals to people wanting to contribute. Those tasks aren’t very detailed, but should be clear enough to let someone else contribute.

One of the tasks is about putting together code dependencies in an archive to help developers to setup their environment more quickly. However, boost and Qt are big dependencies that a lot of people already have available in their development environment. So I’ve been thinking about may only making sure that every dependency is checked by the CMake build scripts instead of providing dependencies myself. I’m still a CMake noob so it’s not as easy as I thought it would be. One other thing that I’m currently thinking about is to drop the Python dependency and replace the few build scripts I’m using by C++ code.  I’m still not sure it’s a good idea but the main reason to do this would be to not force contributors to have to install yet another language. Python being available by default on a lot of distributions makes me thinking twice before deciding on this. If you have some concrete and constructive advice, you’re welcome to comment, obviously.

Some potential contributors did contact me, some are people I already knew. For the moment, there have not been concrete contributions yet but that’s fine and what I expected. Until something testable is released (even if not useful yet), it’s impossible for non-programmers to help. Programmers also need to have a visible work to start with and my focus, as already stated in the previous post, is to provide something testable as soon as I can get a working visualisation of a digital sequence.

I’ve also been working on code but not as much as I wish I could. Most of my work isn’t even published online because it’s highly experimental. I hope my experiments will be good enough to be pushed in the main repository but I’m still not sure now.

Some people from the French association Pilmix.org did talk a bit about Art Of Sequence at a round table discussion at the annual comics convention of Angoulême[fr]. Also, Pilmix.org “leader” did a quick talk (in french) to expose the current state of the digital comics world (at least from the France viewpoint) and cited Art Of Sequence as one of the projects trying to provide solutions. I’m expecting more talking to come this year, beginning with the release of AOS Designer 0.1

That’s it for the news, see you soon!